implement locking of recipes

This commit is contained in:
Cheri Dawn 2024-09-01 05:48:34 +03:00
parent f9f172b5c5
commit 2a8e022878
4 changed files with 40 additions and 16 deletions

View file

@ -16,11 +16,10 @@ see test-game/manifest.setage
* [x] `input` provides case insensitive input checking
* [x] `exact input` provides exact input checking
* [x] `item check`, `item take` provides item checking
* [ ] combining items and other item interactions
* [x] combining items and other item interactions
* [x] basic
* [x] multiple outputs
* [ ] reusable items ?
* [ ] lockable
* [ ] "item" = examine an item
* [ ] "room" = enter a room
* [ ] "interactable" = use an interactable
* [x] lockable
* [x] "item" = examine an item
* [x] "room" = enter a room
* [x] "interactable" = use an interactable

View file

@ -40,6 +40,8 @@ result_ids = ["id1", "id2", ...] # Required
result_texts = ["text1", "text2", ...] # Required; short texts of the items
# --
text = "message when items get combined with this recipe" # Optional; default = "> You combined items."
lock = "" # Optional; one of: item, room, interactable
lock_target = "id" # Optional; of the lock above
[rooms.id] # Required, id can be any other room id.

View file

@ -88,6 +88,8 @@ class SetageShell(Cmd):
intro = ""
prompt = "> "
ruler = "~"
interacted_with = set()
rooms_been_in = set()
def cmdloop(self, intro=None):
print(self.intro)
@ -273,6 +275,7 @@ class SetageShell(Cmd):
f"invalid `type` '{inter["type"]}' "
f"in interactable '{arg}'")
if can_activate:
self.interacted_with.add(arg)
if "target_room" not in inter:
target_room = current_room_id
else:
@ -431,6 +434,7 @@ class SetageShell(Cmd):
print(rooms[current_room_id]["go"])
else:
print(f"You went {arg}.")
self.rooms_been_in.add(current_room_id)
else:
print("> I can't go there...")
return self.check_win()
@ -497,17 +501,34 @@ class SetageShell(Cmd):
return
for recipe in recipes.items():
rec = recipe[1]
# FIXME: multiple recipes with same ingredients???
if set(items) == set(rec["ingredients"]):
print(rec["text"])
for item in items:
inventory.pop(item)
if "result_ids" in rec:
for idx, _id in enumerate(rec["result_ids"]):
inventory[_id] = rec["result_texts"][idx]
can = True
if rec["lock"]:
can = False
if rec["lock"] == "item":
if rec["lock_target"] in inventory:
can = True
elif rec["lock"] == "interactable":
if rec["lock_target"] in self.interacted_with:
can = True
elif rec["lock"] == "room":
if rec["lock_target"] in self.rooms_been_in:
can = True
else:
inventory[rec["result_id"]] = rec["result_text"]
return
print(f"ERROR: Invalid lock type for recipe `{recipe[0]}`")
return True
if can:
# FIXME: multiple recipes with same ingredients???
if set(items) == set(rec["ingredients"]):
print(rec["text"])
for item in items:
inventory.pop(item)
if "result_ids" in rec:
for idx, _id in enumerate(rec["result_ids"]):
inventory[_id] = rec["result_texts"][idx]
else:
inventory[rec["result_id"]] = rec["result_text"]
return self.check_win()
print("> I can't combine these...")
def do_credits(self, arg):
"""Print credits."""

View file

@ -37,6 +37,8 @@ trash.examine = "trasshhhhhhhhhhhhh"
[recipes.weapon]
text = "ooja booja"
lock = "item"
lock_target = "note"
ingredients = ["stone", "stick"]
result_ids = ["weapon", "trash"]
result_texts = ["a weapon", "trsh"]