98 lines
No EOL
2.5 KiB
Text
98 lines
No EOL
2.5 KiB
Text
[metadata]
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title = "Dust Bunnies"
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description = "A short and dusty game."
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min_version = "0.4"
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playtested = true
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[metadata.credits]
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author = "Cheri Dawn"
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year = "2024"
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license = "CC0"
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version = "2"
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[scenario]
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start = "1"
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intro = "You wake up in a very dusty and old-looking room.\nYou think you can get out of here if you find something that could help you remember..."
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prompt = ": "
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min_version = "0.4"
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[scenario.endings.1]
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trigger = "item"
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target = "shiny"
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message = "Congrats! You have found the old locket of your grandma."
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[items]
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brush.examine = "A quite uninteresting toothbrush."
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detergent.examine = "A bottle of detergent. Half-filled. Stinks."
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shiny.examine = "A heart-shaped shiny locket with a picture of a horse inside."
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shiny.hidden = true
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note.examine = "The note reads: there is a [shiny] hidden in one of the rooms of this house."
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[rooms.1]
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description = "a dark room with trash in it."
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go = "You walk into a room full of trash, garbage and other junk."
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examine = "This room doesn't have much to it, just a lot of dust, old wood trash and a couple torn paintings. This room stinks!"
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[rooms.1.items]
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[rooms.1.interactables.lever]
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name = "a rustic lever"
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type = "bare"
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times = "one"
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hidden = false
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action = "add exit"
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target_room = "1"
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target_exit.down = "4"
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message = "Pulling the lever reveals a staircase downwards."
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[rooms.1.exits]
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north = "1"
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south = "2"
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[rooms.2]
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description = "a bright white shining room."
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go = "You walk into a room that is perfectly clean."
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examine = "This room has everything neatly organized. Not a spec of dust. This room smells of caustic chemicals."
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[rooms.2.interactables.cupboard]
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name = "a shiny white cupboard"
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times = "remove"
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action = "add item"
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target_item.detergent = "a half-filled bottle of laundry detergent"
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message = "You open a cupboard, there is something there."
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[rooms.2.items]
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brush = "a new toothbrush"
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[rooms.2.exits]
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north = "1"
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west = "3"
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[rooms.3]
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description = "a room lit by a single candle."
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go = "You walk into a room lit by a single candle."
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examine = "The candle illuminates the room very poorly, only a table and two chairs are visible."
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[rooms.3.items]
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shiny = "a shiny heart-shaped locket"
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[rooms.3.exits]
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north = "1"
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east = "2"
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[rooms.4]
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description = "a room with yellowed wallpapers."
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go = "You walk into a room with yellowed wallpapers."
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examine = "The room has yellowed wallpapers. They stink of old age. There's a faint hum coming from the flourescent lights."
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[rooms.4.items]
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note = "a torn, yellowed note"
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[rooms.4.exits]
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up = "1" |