setage/test-game/manifest.setage

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[credits]
author = "Cheri Dawn"
year = "2024"
license = "CC0"
[scenario]
start = "1"
title = "Dust Bunnies"
intro = "You wake up in a very dusty and old-looking room.\nYou think you can get out of here if you find something that could help you remember..."
prompt = ": "
[scenario.win]
trigger = "item"
target = "shiny"
message = "Congrats! You have found the old locket of your grandma."
[items]
brush.examine = "A quite uninteresting toothbrush."
detergent.examine = "A bottle of detergent. Half-filled. Stinks."
shiny.examine = "A heart-shaped shiny locket with a picture of a horse inside."
shiny.hidden = true
note.examine = "The note reads: there is a [shiny] hidden in one of the rooms of this house."
[rooms.1]
description = "a dark room with trash in it."
go = "You walk into a room full of trash, garbage and other junk."
examine = "This room doesn't have much to it, just a lot of dust, old wood trash and a couple torn paintings. This room stinks!"
[rooms.1.items]
[rooms.1.interactables.lever]
name = "a rustic lever"
type = "bare"
times = "one"
hidden = false
action = "add exit"
target_room = "1"
target_exit.down = "4"
message = "Pulling the lever reveals a staircase downwards."
[rooms.1.exits]
north = "1"
south = "2"
[rooms.2]
description = "a bright white shining room."
go = "You walk into a room that is perfectly clean."
examine = "This room has everything neatly organized. Not a spec of dust. This room smells of caustic chemicals."
[rooms.2.interactables.cupboard]
name = "a shiny white cupboard"
times = "remove"
action = "add item"
target_item.detergent = "a half-filled bottle of laundry detergent"
message = "You open a cupboard, there is something there."
[rooms.2.items]
brush = "a new toothbrush"
[rooms.2.exits]
north = "1"
west = "3"
[rooms.3]
description = "a room lit by a single candle."
go = "You walk into a room lit by a single candle."
examine = "The candle illuminates the room very poorly, only a table and two chairs are visible."
[rooms.3.items]
shiny = "a shiny heart-shaped locket"
[rooms.3.exits]
north = "1"
east = "2"
[rooms.4]
description = "a room with yellowed wallpapers."
go = "You walk into a room with yellowed wallpapers."
examine = "The room has yellowed wallpapers. They stink of old age. There's a faint hum coming from the flourescent lights."
[rooms.4.items]
note = "a torn, yellowed note"
[rooms.4.exits]
up = "1"