[credits] author = "Cheri Dawn" year = "2024" license = "CC0" [scenario] start = "1" title = "Dust Bunnies" intro = "You wake up in a very dusty and old-looking room.\nYou think you can get out of here if you find something that could help you remember..." prompt = ": " [scenario.endings.1] trigger = "item" target = "shiny" message = "Congrats! You have found the old locket of your grandma." [items] brush.examine = "A quite uninteresting toothbrush." detergent.examine = "A bottle of detergent. Half-filled. Stinks." shiny.examine = "A heart-shaped shiny locket with a picture of a horse inside." shiny.hidden = true note.examine = "The note reads: there is a [shiny] hidden in one of the rooms of this house." [rooms.1] description = "a dark room with trash in it." go = "You walk into a room full of trash, garbage and other junk." examine = "This room doesn't have much to it, just a lot of dust, old wood trash and a couple torn paintings. This room stinks!" [rooms.1.items] [rooms.1.interactables.lever] name = "a rustic lever" type = "bare" times = "one" hidden = false action = "add exit" target_room = "1" target_exit.down = "4" message = "Pulling the lever reveals a staircase downwards." [rooms.1.exits] north = "1" south = "2" [rooms.2] description = "a bright white shining room." go = "You walk into a room that is perfectly clean." examine = "This room has everything neatly organized. Not a spec of dust. This room smells of caustic chemicals." [rooms.2.interactables.cupboard] name = "a shiny white cupboard" times = "remove" action = "add item" target_item.detergent = "a half-filled bottle of laundry detergent" message = "You open a cupboard, there is something there." [rooms.2.items] brush = "a new toothbrush" [rooms.2.exits] north = "1" west = "3" [rooms.3] description = "a room lit by a single candle." go = "You walk into a room lit by a single candle." examine = "The candle illuminates the room very poorly, only a table and two chairs are visible." [rooms.3.items] shiny = "a shiny heart-shaped locket" [rooms.3.exits] north = "1" east = "2" [rooms.4] description = "a room with yellowed wallpapers." go = "You walk into a room with yellowed wallpapers." examine = "The room has yellowed wallpapers. They stink of old age. There's a faint hum coming from the flourescent lights." [rooms.4.items] note = "a torn, yellowed note" [rooms.4.exits] up = "1"